Silence: The Whispered World 2: Review

The Germans from Daedalic Entertainment have long become the main studio, supplying high -quality classic quests to the market. Their new job, Silence, – This is a continuation of the sensational in due time The Whispered World, which came out in 2009 and immediately withdrew Daedalic Entertainment to the Premier League. It was immensely beautiful, sad, very emotional and even a philosophical game in something. Seven years later Silence causes no less strong emotions, although in many ways it does not look like the first part.
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The country of dreams

IN Silence We will meet again with a boy named Noah, but now this is not a sad clown Sadvik, but a 16-year-old teenager. IN The Whispered World He and his funny assistant, the caterpillar of the spot, traveled around the silent world and tried to prevent the villains from stopping time. In fact, it was a dream – Sadeled lay in a coma after the accident and thus fought for his own life.

IN Silence He grew up, but was again locked in the silent world – this time with the little sister Reni. This happened after a bomb hit the bunker, where they hid from the air raid. No Noise’s sister, and the boy goes to search for her own dreams to the country, which is in danger of a new danger. The fate of the silent world and its fantastic inhabitants is in the hands of his brother and sister.

Or is it no longer his dream? IN Silence Attention switches to the baby Reni – it is she who has to make a decisive choice. And to say that this is a choice between life and death, between fantasy and reality, it would be too speculative – in fact, everything is somewhat more complicated there.

Reducing volumes

Another thing is that now we initially know about the very need and backup of this final choice, about what the heroes threaten to stay in the silent world. And therefore in Silence There is no longer the effect of the surprise that was in The Whispered World and made such a strong impression at the end. Partly because of this, the plot looks somewhat easier. In it there is no longer that philosophy, metaphors and symbolism – only hints of them and an actual subtext of children perishable in the war.

Yes, girls might like this. By the way, the game, as you see, is well translated into great and powerful ..

There is neither the same scale, nor a large number of interesting characters. And those that are, for example, rebels who in the silent world fight against a certain queen of lies and hide from the monstrous faceless seekers, so, by and large, and are not completely disclosed.

But a moral choice appeared. Periodically, we decide how to behave in dialogs, whether it is worth revealing all the cards or it is better to keep silent, how to reassure Reni, slip past the seekers or angry them, and so on. But it practically does not affect anything serious. Closer to the finale will be a more important dilemma, on which the fate of the rebels and our caterpillar-assistant depends, but you will not see some intelligible consequences of the decision.

Fashionable, youth ..

Yes, at some points the scriptwriters clearly did not. But in fact, all this is completely filed in the original desire Daedalic Entertainment (and they did not hide it from anyone!) make an adventure more compact, concise, focused precisely on history, from which nothing should distract us for a long time.

Adventure turned out – more light, fashionable, youth and cinematic, with completely three -dimensional characters (two -dimensional backdrops, as in the first part, are beautiful), with a large number of videos, large plans, non -linearity and arcade elements.

Accordingly, everything is simpler, more understandable and accessible here. “Pixelhanting” in Silence At times less, the locations also, the inventory disappeared altogether with it – and the riddles on the overkill of objects sewn to the narrative with white threads and only distracting from the main plot. The logic in the remaining puzzles is more obvious, also equipped with a very flexible, comfortable tint system and backlight.

Many puzzles can be missed at all, but the situations testing our reaction and dexterity of the hands, on the contrary, are mandatory. We try to hold the cursor in the center of the circle so that the character does not lose balance, try to catch the cap (as the name of the spot in the Russian version), the rope flying from side to side, move heavy objects, holding the mouse in the right direction. And closer to the final, even elements of an arcade flying simulator appear when we fly in the clouds.

Consider for three

All in all, Silence the tongue is no longer resolved to call the same classic quest as it was The Whispered World. It will upset someone, someone, on the contrary, will delight someone-after all, the Germans often scolded for an excess of puzzles and too bizarre logic.

But in any case, their new creation cannot be called primitive or accused him of the lack of fiction. There are funny characters like sweet tooth-lumines and interesting, unusual situations. For example, we are in the image of a drop (he can still take different forms) jump from the nostrils to the nostril of a huge dragon, and in the role of Noah we master the staircase from living snakes or reanimate the pretty leader of the rebels, using the quoter of the tentacle of the queen of the bee.

In some situations, you still have to lift the gray matter, and if desired, you can completely turn off all the tips and backlight. In addition, we are initially forced to switch between several characters, which makes even simple tasks more diverse. For example, in order to get to the port and sail to a meeting with the queen of lies, we have to switch between the cap, Noah and Reni, solving a bunch of tasks: first our assistant runs away from Lomi, then Reni is chasing them, and at that time her brother tries to smashharmful girls who do not open the gate, but how they need Lomi, and for this they must be somehow conveyed by a broken drain pipe ..

The girl decides

In place and corporate humor. Here you can meet flying crabs, make moss and listen how our old acquaintances-Talking Kamny brothers Ralph and Ungo are ridiculously and sang songs: “I want to have hands for the first time in my life for the first time in my life. – to show where the left is and where is the right? – No, to strangle you. – Keep in mind, I have no throat “.

It is a pity that sometimes a sense of proportion and taste changes the authors and they allow too toilet humor (“You want, I will miss you a song?”,” Welcome to my subconscious, which means that we are waiting for a fraud of extra-class!”) Or make children experience frankly narcotic visions. It would still be appropriate in such a more hooligan and elusive game as Deponia, And here only destroys the atmosphere.

But everything is redeemed by Reni. This is such a touching, funny and funny girl that she alone pulls out on her small shoulders and pulls out everything that the scriptwriters did not. I urgently want to hug her, protect and reassure her. Although Reni herself is able to stand up for herself-he can approach the faceless monster and shout: “You are looking for someone? But let’s look for it in that lava?»Reni is ridiculous and serious, shy and bold. She hugs with a cap, requires a fairy tale, amusingly running with Lomi under his arm, and then cute commands adults or bravely saves them from seekers.

It is felt that the authors invested a lot of warmth and emotions in this image. That’s why the final heavy choice and its consequences cause such strong feelings-in some ways even stronger than in The Whispered World.

Of course, the Germans that in The Whispered World, that in Silence they beat below the waist – they force children to play on the verge of death. But they speculate on this topic, I must admit, very talented, and also with humor, imagination and spiritual warmth. Silence It turned out to be more modern, concise and affordable: the authors clearly tried to find the right balance between classical quest mechanics and actual trends. In some ways they succeeded, in some ways. But the main game has not changed – it is at the same time a sad and bright, funny and serious fairy tale about a difficult choice between harsh reality and fantasy, between life and death. There are funny characters in it, non -trivial situations and riddles, and one very touching girl, whose fate is simply impossible to remain indifferent – especially if you have about the same daughter or younger sister.

Pros: emotional plot;bright characters;a lot of funny situations and non -trivial riddles;At the same time, a sad, cheerful and fabulous atmosphere;convenient management;tuning tint system;wonderful picture;Gorgeous music and sounding.
Cons: Compared to the first part, the game is shorter and simple.

Silence: The Whispered World 2

The best comments

I don’t understand if this only “minus” is so significantly inclined from raisins to a grave?

The derivatives were always scolded for not entirely standard approach to riddles, deposit in the first place, IMHO is their chip, and in the case of a depot, this is not applicable at all.To. Rufus … well, he is Rufus

If not for this review, I would not have known about this beautiful game. Daedalic almost always pleased me with its product. And here is a serious plot with beautiful graphics. Thanks for the review. I will definitely get acquainted with Silence.

For those who did not play the first part in the “spoilers” review after the first screenshop. The author of the review, well, how can you.

I have not played it yet, but if the quests are really simple, then it turns it into an interactive short story or a movie IMHO.

Masha Chuvak, why did you spile up to me the gytsun?! I understand that you should somehow compare you, but bliiin, I haven’t played it yet until the Russifier was released. Why are you so?

I passed it, but I don’t remember this, and if it was, the moment was not chosen for this, to put it mildly, to put it mildly. Outside the door is death and the city in the fire, and then sorting jesties – very funny.
Not everything needs to be dragged into a sequel, which begins in a completely different way. And judging by the end of the first part, the sequel was not needed, all the more so.

You can’t please everyone … The past part was scolded for difficulty due to illogical riddles. And I like it. The authors had some kind of logic.

In fact, it was a dream – Sadeled lay in a coma after the accident and thus fought for his own life.

BAM! Spoilers in the most unexpected places only on! Stopgame.ru.

I don’t know how you are, but I think that it is very so in a philosopian.
And when the game says: “Here are 7 items, 9 locations, go there, I don’t know where, bring it, I don’t know what, and e *** b as you want.” – you begin to involuntarily penetrate the special Deidalikov Zen.

I recommend that you get in the Lemym Bandle from Daedalic, you will never regret. Now he has a very profitable discount =)

Thanks for the spoilers, your mother, I didn’t play the first part, followed the link in the article of the article – I liked the first review to the first one, which immediately downloaded it, but for now I downloaded it, read about the second – and now thank you very much, now I don’t want to nafigPlay it. Everything is so beautiful, everything is so sincere, everything is so tragic – but at the end of all this was not at all, zbs.

Here, figure out how it would be Zbs if at the end of the lord of rings we would suddenly show Elijah Wood in the body of a modern student who simply fights with epilepsy attacks, and everything that happened is just his symbolic dream. To obscure.

Or the second part, even better – if you don’t soar on the spoilers, we must assume without even playing the second game, that we will be offered at the end either to stay in the country of dreams, symbolizing physical death, or returning to the real world of war and pain, onlyOnly pursuing the idea that such as a reality is to live, despite the sweetest dreams, and knowing how history has developed, depression after the game and regret about what I found out about it, then not to take off until the end of my life?

No, really thanks. How glad I did not even have time to start playing any of the games and so crap in the ends of both. It went into the ass, such a pancake ending.

Well, the plot of the game carefully leads a gamer to the thought, about the final decision, so it does not look like it was shone with an ax.
I did not play the first part, only in the second, I did not specifically read any reviews and discussions of the endings).
All evil from early reviews read))

Despite the score, I still played the first part – the atmosphere, graphics and music is still too good. And the ending – yes, the secondaryness is present – at least the American McGee’s Alice is immediately remembered, although there is all the Suvenue, they seem to be originally voiced – I mean, of course, the facet of imagination and reality, although if anyone else remembers EarthWorm Jim 3D, then everything is thereThe same, up to the true main villain of the game. But, in my opinion, the effect of surprise is important here-whom today you can even surprise, unless you are a schoolboy, namely the presentation. It is very sincere and appropriate-and, in my opinion, only this course could explain everything that is inexplicable during the plot, including these riddles. Well, really, fairy tale fairy tale, but damn it, Sadevik cannot catch the fly with anything except sticks (!)-Here is before that someone guessed? Except that only a teenager classic all -contracting overcoming?

Well, in fairness, and in the first part, the topic of farting/belching is quite revealed to myself – I personally need to gnaw the name Lushu with the ability to listen to every letter (!) under the belching (and in my version of the game you can choose any of the three voices – lol, the localizers of the three countries were seriously engaged in this) was in shock. As you say, in the second part “outside the door war, fire, people are dying”, and in the first part by this moment the full end of the world has already come, there was no one left at all but the main character and a couple of villains, which, normal? Nobody remembers this moment.

Even the authors in the first part of the first part described Ben’s older brother, as if he was indeed an incredible monster in the style of Harry Potter’s freaks. That’s no matter how much you talk to him – honestly, more than existential sarcasm of its manifestations do not pull. Easy boring over an eternally aching and dull younger brother and a reminder of the matters of the pressing instead of the same whining and staggering without sense – oh yes, just a monster, the authors were mentioned by the subtitlers, the nightmare in reality and “almost a whip beat”,. By the way, he is busy with the deed, while the younger brother stupidly takes a halt for half a day, he reminds him to drink his own pet, which Saeper does not put in a mock-just without a second thought it crushes him with a press, bursts on the rack and generally experiments as he wants.Yes, and constantly complains about his uselessness – the younger brother generally appears as an excellent asshole. Which, however, does not particularly spoil the opinion of him – on the contrary, I compared the whole game of myself with him, very topically)

That the first part cannot be taken away – this is really complete. The story is completed, it seems to be not even very bad. Return to reality, cute credits depicting characters, the prototypes of which are found in his advent … And then bam, war, robbery, and again an unnecessary return to Narnia. For what. Again solve the already known dilemma? Oh, quit, even if we leave Reni in the world of dreams – all the same, both endings are furnished so that in the next sequel everything will begin again in the real world. I don’t understand this fashion to make alternative endings when planning the sequel – you either really feel the moment and leave the story alone, or write down the end that you mean yourself, and there is nothing to powder our brains – after five years we still remember, we still remember that it is, and we will stillHow you ruined us all the impression of a beautiful youth.

At worst – this so -called real world, in which the SEVIC is returned. At the end of the first part, it seems that they make it clear that the real world is really real – SEDDVIK has ordinary relatives in ordinary clothes, a hospital bed with a dropper, an ordinary garbage man, a postman, except that native tetris and breakfast boxes are not enough.

And where does Silence begin. Panorama is either Hoggvarts, or the same Narnia, the main character does not understand what is dressed – I have associations more likely with the world Beyond Good and Evil, and not with a real kid from the real world. Recognize – bad anime fashion. At least these idiotic welding glasses, which for some reason always put on teenagers, although they have never surrendered to them. Clothing is not that fantasian, but some kind of alien-well, you look at what the main character is dressed in reality and review the end of the first part again. Here is your inner sense of compatibility in fact produces all 100 %. I have no. This would not bother if we did not play the first part.

And here it becomes clear what Silence really is – this is not a sequel, but a real rebut. RIMACK, rethinking – as you want. Well, they themselves wrote – the first part, published in 2009, contrary to all mods, returns us to the origins – and deliberately primitive videos, if they can be called them, and with a static background, and an inventory – oldskul, in general.

In continuation, all this, excuse me, is obscure, and we again feel in our native 2016-graphics to modern sleeping, semi-armed gameplay, an innovative approach to the rules of the quest, the aforementioned character design.

The second part is not for fans of the first, admit it as you want. The impressions of the first part are frank bolt to promote the financial situation of the studio under the cover of innovative approaches, mimic and the type of in -depth philosophy and narrative – as if we themselves are already offered to return to reality from a sad nostalgic fairy tale, offering the truth of an growing person – fairy tales, fairy tales, fairy tales, fairy tales, fairy tales.And you need to live in the real world and understand what and why is actually done, and everything is far from as colorful and unambiguous as we want to represent.

For me, the game ended after a joke – to rush a song or gnaw out the alphabet. It’s like – yes, and – come on, in Dragon Age 2. This is some kind of game for incident with stupid jokes for three hundred, breaking the entire atmosphere. The sense of proportion has changed the authors, or it was not at all.