Tales of arise: review

On September 10, Tales of Arise is released – perhaps the main release of the year for all fans of Japanese role -playing games. Seventeenth Tales promised to revive the franchise and give her a sip of fresh air, retaining everything that we love these games for. And she completely succeeded: I believe that Tales of arise – The best Jrpg year. And for that is five reasons.https://megaparicasino.it/

Interesting plot and world

The plot algorithm and the main conflict are generally traditional-this is a story about the “struggle of a beaver with a donkey”, where the unfortunate residents of the planet Dana, who are trying to drop the 300-year-old yoke of the more highly developed Renians (respectively, from the planet of Rena), are personified by the good and at the same time). And the main characters, of course, are he and she: a young man named Alphen – a Danian, and the girl Shionne (Shionne) is a bright -eyed Renian.

But then interesting details are already starting. Shion turns out to be a traitor to her own people – she wants to destroy five lords from Rena, who rule in the regions given and, as it turns out at the very beginning, pumps astral energy from the wards of slaves in order to defeat the throne for the throne in their homeland. Who will collect more this energy into a special main core – that is in the ladies.

Shion also has such a core in her chest, and from it she takes out a blazing sword – a powerful weapon that scores everyone who takes it. But for some reason Alfen does not feel pain (not only from the sword, but in general any) and becomes the only one who is able to keep this weapon. That is, this is not a story about Romeo and Juliet – in any case, at first: Shion just wants to use Alfena, and he – her.

In general, the plot is rich in interesting, sometimes unexpected, shocking events. We visit many regions and states that differ not only in climate (desert, frosty lands, drowning in the greens of fields and not only), but also the characteristics of the reign of the lords.

Somewhere they exploit on the Danians mines, somewhere they bet on the atmosphere of fear, forcing everyone to convey everyone to each other. And somewhere, on the contrary, they try to build a peaceful society, where local and invaders are calmly coexist and everyone sings the leader Osanna. Therefore, we are fighting with some Lords, but not against them, but shoulder to shoulder, trying to stop the insidious conspirators together.

There are many events – the plot in Tales of arise epic. There was a place for both the tragedy and for comedy – all the way we meet a funny gourmet who really does not know how to describe the features of the dishes, and collect local owls to pass them to the owl queen and the king.

Bright characters

Characters have always been a pearl of the series Tales, And the new part was no exception. Alfen and Shion are a couple more. I have not yet said that he does not remember anything about his past, he walks in an iron mask for a long time, which deserved the corresponding nickname. And from childhood she has a gift and a curse – anyone who touches Shion hits the current.

Four other playable characters who gradually join the couple (plus marshmallows, the leader of the Danian resistance in the starting state where the game begins), look a little more traditional, but they also have their own chips. For example, Rinwell, a Danian magician, loves owls and does not part with his manual puhnyu puhnyv, which becomes a source of funny situations.

The nervous youth of Law (LAW) is constantly experiencing remorse (why – find out for yourself) and really does not like to miss the blows, which also becomes a reason to make fun of him.

And the guardian of Kisara is surprising that he voluntarily serves the Renian Lord and considers his brother a traitor. And in general, the second meeting with her turns into a grandiose scammers.

That is, everyone has their own cockroaches in their heads. You can communicate with everyone and discuss all this both on a halt around the fire (as Alfen strengthens the connections with the characters that you can turn into yourself understand what), and during the “monastery” are optional, but important comic scenes for revealing characters in whichOur heroes communicate on many topics from owls and the characteristics of local magic to big politics.

Of course, there is a lot of straightforward pathos and moralizing, from which, I must admit, sometimes it begins to nauseate – Tales of Vesperia, for example, in this sense was more elegant and non -trivial. And then get ready to listen to many motivational speeches about the importance of the struggle for freedom, about the fact that you need to not give up and fight.

But, firstly, this is generally successfully synchronized with the setting itself and the main plot conflict, so you gradually get used to. Secondly, by several powerful scenes, the authors make it so that you yourself begin to penetrate this pathos-especially when you begin to see a living person, a friend who pronounced them behind these words and speeches.

And in any case, everything is redeemed by the central confrontation between Shion and the rest. After all, she immediately makes it clear that she pursues purely personal goals, and demonstratively distances from the rest, sometimes behaving like a real bitch. And here, of course, it is interesting to watch how she gradually begins to thaw and what it will lead. Their relationship with Alfen is especially intriguing – there are a lot of funny and dramatic scenes. In general, the questions are constantly hanging in the air: what is she for the curse, what goals she pursues? Alfen in this sense looks more straightforward, but his intrigues are connected with him: why he was in an iron mask for a long time, which is hidden in his past? And when, finally, they will already be together? Or they will not?

A fascinating gameplay

Tales of arise Cleaned by classic to modern JRPG to patterns. There is a large half -open world, divided into many regions and states, between which we can almost freely move through a system of transfer points at any time. This allows you to accept, perform and take a mass of side quests. Most of them, of course, are associated with the killing of monsters and the search for ingredients – in order, for example, to cook a noisy drunken drill. There are less ordinary cases when Shion acts as a stylist or we interview the locals, which they expect from the new government.

It is interesting and useful to perform these quests – even at the average level of complexity materials, potions and money I always needed. For the same reason, I always want to deviate from the main plot road and explore every nozzle of maps where you can find the same resources and chests with steep things that protect strong enemies and local bosses. For the ingredients found (and for money too), special NPCs can make more powerful and expensive weapons and useful amulets – the latter are still allowed and improved with special stones.

Other merchants and in taverns buy potions (also expensive) and armor. In the same taverns you can stay for the night, and before going to bed they are allowed to make and eat something tasty and useful, giving an increase in spontaneous protection or, for example, to attack for the whole batch. There are many recipes, and the effectiveness of the bonus also depends on which of the characters this time will be a cook.

In the second half of the game, it becomes possible to find a house in the village – our own farm, where we make cows, chickens or pigs, buy them food, put dogs on, and then we get eggs, meat and milk useful for the same cooking.

Well, in general, as in Atelier Ryza 2: Lost Legends & The Secret Fairy, in Tales of arise Compared to the past issues of the series, there is more freedom in the study of the world – for example, you can jump and swim.

There are places where you can get only if a member of the detachment uses its ability and removes the firing canvas (knows how Alfen), poison (kisara) and so on. Healing glasses are spent on these exercises. For them on the Shion map, it is free to cure the wounded NPC, receiving awards. For the same OI, she heals and reanimates in the battles of the allies. That is, it will not work to spend the points.

Dynamic battles

There are also more freedom, dynamics and opportunities in battles. In general, everything is familiar there – the characters in real time run around the military field, we are free to switch between them and use their techniques. But in Tales of arise Much “imprisoned” for evasion and counterattacks. In addition, everyone has a special talent, which is also better to use at the right time and in the right direction. So, Rinwell knows how to steal the magic of enemies when they are going to conjure, and then he frys it, LO is able to break shields, and Kisara – block the attacks of those who pound from a run. All this spends a scale of receptions.

In addition, there are joint attacks that can be carried out when the enemy is stunned, as well as enhanced shots and super -powerful techniques in the “superpower” mode. In battle, it is allowed to do everything yourself, turn on the semi -automatic regime or give a fight to AI – the characters will act in accordance with the tactics that you appointed (“aggressive battle” or “battle without fanaticism”, “first of all – healing”, “We set the heat to the bosses ” – here everything is clear by the names), and apply the techniques that you chose them. And they pump as they use.

In addition, the whole party, following the results of Mordoboy, receives skills, the number of which depends on the effectiveness of our actions – for them we learn new techniques and passive skills (strengthening the attack on the verge of death, more efficient replenishment of a scales of techniques and so on). All these skills are distributed to different schools and branches, and new ones become available as the characters earn “titles” – in fact, levels.

I would call the balance of complexity in Tales of arise adequate. On medium complexity, you can safely drink tea, observing how in automatic mode your wards are annihilating ordinary opponents – although completely relaxed, as on the “plot” and “ordinary”, it will not work. Moreover, you have to take the reins of government into their own hands during the fights with mini and maxi-bosses (there are still enhanced versions of ordinary monsters)- they invariably give a light, ruthlessly emptying the supply of consumables. And many optional bosses cannot be defeated at once.

All bosses have their tactics and weaknesses, in which you need to beat hard. And even more so, it is difficult to fall at a high level of complexity – I tried to turn it on more often, the benefit of a call was enough for me. In addition, there was no time to engage in a grind, without which it was impossible to do without on Hard – but there are all opportunities for him: monsters are regularly revived if you go to the old locations again.

Beautiful graphics, costumes and art

Tales of arise, Unlike previous releases of the series, it was made not on its engine, but on Unreal Engine 4 and looks amazing. And watercolor notes add to all this special visual flavor.

Of course, special attention is paid to the appearance of the characters – here we have a very catchy anime. You are free to wear to your taste of everyone – to change the strict robe of the guard on a swimsuit, add demonic wings, dog or rabbit ears, wolf or cat tails, horns, a bandage to the eye and so on and so on.

Certainly, Tales of arise does not suit revolutions in the ancient series, but it unequivocally refreshes it and makes it more dynamic, modern. Unlike Scarlet Nexus and Atelier Ryza 2: Lost Legends & The Secret Fairy, there are practically no weak places – except for sometimes excessive tedious pathos and moralization, which can also be considered a taste. But there is an extremely colorful setting, an exciting plot, a boring gameplay and an unforgettable duet of two main characters. So for me, Tales of Arise today is definitely the best Jrpg of the year – a big, beautiful, diverse game that looks epic and epic fascinates.

Pros: History and characters, their development and relationships do not let go for a second;classic and at the same time dynamic, modern gameplay;Fighting is almost always interesting – at the middle and high levels of complexity, where they almost do not allow to relax;art and costumes of characters are a real delight for the eyes of all anime.

Cons: Sometimes the degree of straightforward pathos and moralization goes off scale;The music is good, but very often repeated.

Tales of arise

The best comments

And in general, and what is the problem to voice the text of a stranger? On the same DFF, the materials are regularly followed by one authorship, and performs another.

This is the approach of the DFF. Why do you think he is suitable for Stopheim? You generally love the video reviews of SG (if you love)? I think many people love them for the author’s personal approach to the game, for involvement, for some of the author’s own habits, that’s all this. All this will disappear if you just fuel someone else’s text on the author. Only well-set intonation will distinguish such “video reviews” from a text review in Text-to-Speech. You want such reviews?

Personally, I don’t want such reviews. As for me, a living author’s review on albeit “trash”, but “trash”, which the author wanted to play, looks much more interesting than mechanical reading a piece of paper with AAA review.

Thank you, there were almost no doubts about raisins, but will there be a video review? By what principle Indie receives a review, and the top AAA Game of the year receives only text? No, in terms of choosing a text no worse, but the tendency itself is interesting, when all the authors on the site of steel or advertising are engaged or a taste, it used to be more for the audience of work, for popular news, etc.

Me: “Before the release of Tales of Arise, there were a day left, we should somehow get distracted from waiting. Exactly! I will go to SG, maybe I read blogs.”

Stopgame: “Tales of arise. Five reasons why this is the best jrpg year.”

well, there is such a connection that if you don’t play one of them, then you won’t lose anything but references)

Imagine Krasnopolskaya, because she made a video about Berseria.

I am interested in the opinion of people who are not involved in the genre, because I myself do not understand everything myself.

As I understand it, find out which anime is better to watch or you will find out the film in the community of milling workers, and when choosing a car you go to the role -players for the forum? =)
Whoever is not people who do not understand the topic, they will better tell you.

Everything seems to be like finals or persons: each separate part is a separate story

The one to which a bunch of people wrote “Why did you give a review of Vasya”? What am I actually leading. Or someone thinks that the review would have turned out better, make it Vasya (and any other author; if I do not change my memory, none of the 4 authors played before the review) is simply by someone else’s text?

Again, the editors have long formed its approach to video reviews (and it is thanks to this approach that we receive, including such unusual reviews as a cyberpank review or machine guns). Examples of SS4 or Days Gone only show what is happening if the game is given to the person disinterested in it.

As if there is still shin megami tensei v on the way =)

Well, you can judge only after the release, yes)
I am more to the fact that potentially (in budget, PR and expected players) SMTV, much more dangerous for Tales, an opponent than the listed games.

Well, Jrpg of the year where will take? All the same-these awards are about 100-150 for all game publications. And they can smear them in equal amounts according to several games. For example, in the 18th year, with the example of Goty – God of War had ~ 198 awards, and RDR2 ~ 135. Or there is JRPG-year for yourself?

Or is meant JRPG-year in its inner rating?

I did not read (so as not to spoil the impression), but glad that they gave raisins. I hope that the video will be released from Mrs. Krasnopolskaya in this game.

Well, yes, many here blame me for the fact that “you say this, don’t forget, here is a circle of interests and everyone does what he wants”, but in the end we see a bunch of advertising, we see news on all games, we see complaintsFor views. So they need to decide, this hobby and the guys do what they want or they want to cover the maximum of the gaming industry? Just ignoring there is nintedo switch there (we have xs, but perhaps it’s not really a very popular thing), but to ignore Japanese in principle, this is already strange

It’s better than that, because when the author is not interesting and he does not want to understand what he plays, it turns out that he will misinform people regarding the game (yeah, Vanya in BatTletech naturally incorrectly told how the game works and about its mechanics)The authors can make reviews based on the trailers of the game with the same success without playing at all, otherwise it turns out some kind of improving flight.

Giving games for a review only fans of the genre is also not an option-they will distribute “raisins” to all a little more or less outstanding projects.

Lol, and raisins are not some unattainable assessment, to indicate the highest degree of coolness of the game, there is a dile our choice. In addition, I don’t know how about Madame Krasnopolskaya, but personally in my gradation as a fan of the RPG genre, I would, on the contrary, put the more low -ended scores.To. They outplayed them in a heap and there is a luggage from which you can start.

I absolutely agree. They themselves complain that views fall and do not make reviews on high -hand games.

Actually, at the dawn of Stopheim, there were a lot of video reviews when the text wrote one and voiced the other. Review the reviews about ten years ago, they constantly had – “The author of the UNDRIA text, reads Gleb”, or “Kulakov’s text voices bonfire”.

You deliberately pervert everything you write to you? No one talks about the fact that they should talk dryly, there the dialogs are intentionally written as people do not talk and do not behave. Take the same Ancharted (if we talk about the plane of the adventure game) or Planescape Torment (if from the plane of the Western RPG), there are dry dialogs in your opinion?

For some reason, you are stubbornly trying not to look at the sum of the factors, but to lay out everything into the components and get out to one factor,

Let’s start with the fact that you accuse me of your vices, took only one proposal and did not read further. You indicate how people should behave in the game in the magical world and for some reason compare them with our. Although there are no rules on this subject, except for those that I wrote. For example, you are trying to get at least a minimum flaw in it to confirm your point of view, although the essence was simple – to confirm that games in another language are making a review. You do not read carefully, because I said about the person as about the series, and not a specific part, the fourth passes in 60 hours and I hinted at it. All the rest – as an example of how average JRPG has in general and for all the time it has not changed much, but you are trying again to cling to the details, although you accuse me of this.

No, you refuse to understand that large channels become large for the reason that they work with the fact that the public is interesting.

This argument is generally easily broken. Stopheim has only 2 million subscribers, although they make tons of content, and Kuplinov has 11 million. and he cuts every trashnyak in combat with suitable games. Probably the whole thing is not in games, isn’t it?

As if it’s something bad.

Like Western games without Russification, but having a video (!) reviews. Take at least Disco Elysium.

c) because of the previous point and the features of the presentation of the plot in very Japanese games, many people are not attracted to watching

And what is special in presenting the plot in Jrpg? You want to say that there are few people who love Japanese games? I do not agree with this statement.

So the point is to make a video review when no one is particularly interested in the genre from the editorial office? So that the SS 4 views come out, when Vasya did not eat for what they love for the series? Or by the type of BatTletech from Vanya,? Or maybe Days Gone recall when Daur tried to cut the game because of which he began to poke everything that was not hit?

According to Howlongtobeat to complete the past parts of the series took 60-70 hours (40-50 if without side activities), so I think there will clearly be no less

Only certain authors are engaged in video reviews. And usually they take only games of certain directions for a review (for example, let TorMented Souls in places in the order of the order, but this is a direct dug for the classic games of the Survival Horror genre, so it is not surprising that Vasya took up its review).

This is who you represent the author of the video review Tales of Arise? Anime with the authors of video content and so with grief in half only Krasnopolskaya perceives normally. There was no video review of Persona 5 at one time.